Brawl - Diddy Kong - Action - 0x15 SquatRv
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- Subroutine(0xeabc)
- ToggleInterrupt { interrupt_type: GroundSpecial, interrupt_id: 10097 }
- ToggleInterrupt { interrupt_type: GroundSpecial, interrupt_id: 10098 }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- ChangeSubactionRestartFrame(SquatRv)
Exit Script (Common)